Testing Your Presentation

Before presenting to a live audience, you should test your presentation thoroughly. ARuVR provides two ways to launch your presentation directly from the editor: Present to Audience for live sessions and Test in VR for self-paced previews.

The Present Button

The Present button is located in the top-right corner of the editor toolbar. It is a green button with a dropdown arrow that reveals two options when clicked.

The editor with the Present dropdown menu open in the top-right corner, showing two options: "Present to Audience" with a people icon and subtitle "Create session & invite trainees", and "Test in VR" with a monitor icon and subtitle "Self-paced preview in WebXR". The editor toolbar and canvas are visible behind the dropdown.

Present Options

Click the Present dropdown arrow to reveal the two available modes.

Present to Audience

Select Present to Audience to create a live session and invite trainees. This option opens the session creation flow where you:

  1. Name your session
  2. Set the timezone, start time, and optional end time
  3. Add a welcome message for attendees
  4. Share the session link or invite attendees by email

Once the session is live, you control the presentation in real-time while attendees follow along on their devices. Use this option when you are ready to deliver the presentation to your audience.

Info

For full details on creating and managing sessions, see Managing Sessions.

Test in VR

Select Test in VR to open a self-paced WebXR preview of your presentation. This launches the presentation in your browser’s WebXR viewer, allowing you to experience it exactly as an attendee would — without creating a session or inviting anyone.

In the WebXR preview you can:

Tip

Test in VR is the fastest way to verify your work. Use it frequently as you build your presentation — there is no need to create a session every time you want to check something.

The Editor Toolbar

The editor provides quick-access buttons along the bottom of the canvas for all the tools you need while building and testing your presentation. Understanding these tools helps you iterate quickly between editing and testing.

The full editor view showing the Present button in the top-right corner of the toolbar (green). The bottom bar displays pill buttons for Assets, Markers (with count badge), Layers (with count badge), Slide, HUD, Properties, and Behaviours. The left sidebar shows the slide panel with a 360-degree slide thumbnail.

Bottom Toolbar Buttons

Button Shortcut Description
Assets Open the asset library to browse and manage uploaded media files
Markers M Open the Markers Overview panel showing all markers across all slides
Layers L Open the Layers panel listing every marker on the current slide with visibility and lock controls
Slide Open slide settings for the current slide (background image, type, environment)
HUD Configure the heads-up display elements visible during the presentation
Properties P Open the Properties panel for the selected marker to edit its name, transform, options, and type-specific settings
Behaviours Open the Behavior Editor for the selected marker to add triggers, actions, and conditions

Top Toolbar

The top toolbar contains additional controls:

Button Description
Back arrow Return to the Presentations list
Settings gear Open presentation-level settings (title, description, thumbnail)
+ Add Open the QuickAdd modal to create new markers
Undo / Redo Step backward or forward through your editing history
History View the full edit history log
Copy / Duplicate / Delete Actions for the currently selected marker
GenAI Open the AI assistant for generating content
Markers / Layers Quick toggles for the right-side panels
Present Launch the presentation (Present to Audience or Test in VR)

Testing Checklist

Before presenting to a live audience, run through this checklist using Test in VR to catch issues early.

Slide Transitions

Marker Interactions

Behaviors

Media

Polls

Cross-Device Testing

Warning

Some behaviors (such as grab and collide on 3D markers) can only be fully tested in a VR headset. Desktop and mobile previews may not support all interaction types.

Final Checks

Tip

If you find an issue during testing, press the back arrow in the top-left corner to return to the editor. Fix the problem, then click Present > Test in VR again to verify the fix. This edit-test cycle is the fastest way to iterate on your presentation.