Marker Options

Marker options are toggle switches that control how a marker behaves during a live presentation or preview. They are found in the Options section of the Properties panel, and they determine visibility, interactivity, and physics behavior for each individual marker.

Accessing Options

  1. Select a marker on the canvas or in the Layers panel
  2. Press P to open the Properties panel (if it is not already open)
  3. Scroll down to the Options section and click the chevron to expand it

The Properties panel with the Options section expanded, showing toggle switches for marker options

Each option is a simple on/off toggle. Click the toggle to enable or disable it. Changes are saved automatically.

Available Options

The following table summarizes all marker options. Some options are only available on specific marker or slide types.

Option Available On Default Description
Hidden All markers Off Marker is invisible when the presentation starts
Disabled All markers Off Marker cannot be interacted with by users
Track All markers Off Marker follows the user’s field of view
Grabbable 3D markers only Off Users can grab and move the marker in VR/AR
Gravity 3D markers only Off Marker is affected by physics gravity
Collidable 3D markers only Off Marker participates in collision detection

Option Details

Hidden

When Hidden is enabled, the marker is invisible when the slide first loads during a presentation. The marker still exists in the scene – it simply is not rendered.

Hidden markers are commonly used with Behaviors to create reveal effects. For example, you can set a marker as hidden and then use a Show action on another marker’s click trigger to make it appear at the right moment.

Key points:

Tip

Use Hidden combined with a Show behavior to build step-by-step reveals, guided tours, or quiz feedback that only appears after the user answers a question.

Disabled

When Disabled is enabled, the marker is visible but users cannot interact with it. Click, hover, and grab triggers on the marker will not fire.

This is useful when you want to display information without allowing interaction, or when you want to temporarily deactivate a marker’s interactivity without removing its behaviors.

Key points:

Info

The Disabled option only affects user interaction during presentations. You can still select, move, and edit a disabled marker in the editor.

Track

When Track is enabled, the marker follows the user’s gaze and stays in their field of view as they look around the 360-degree or 3D environment. The marker appears to “float” in front of the user regardless of which direction they face.

This is ideal for persistent UI elements that should always be visible, such as:

Key points:

Warning

Avoid enabling Track on too many markers at once. Multiple tracked markers can clutter the user’s view and create a confusing experience. Reserve tracking for essential UI elements only.

Grabbable (3D Markers Only)

When Grabbable is enabled, users can pick up and move the marker using VR controllers or AR gestures. This option is only available on 3D marker types (3D Icon, 3D Shape, 3D Object) placed on VR/3D or AR slides.

Grabbable markers enable hands-on interaction in immersive environments, such as:

Key points:

Gravity (3D Markers Only)

When Gravity is enabled, the marker is affected by simulated physics gravity. It will fall downward when the presentation starts (or when it is shown via a behavior) until it hits a surface or another collidable marker.

This option is only available on 3D marker types on VR/3D or AR slides.

Key points:

Tip

Enable both Gravity and Grabbable to create realistic pick-up-and-drop interactions. The user grabs the object, moves it, and when they let go it falls naturally.

Collidable (3D Markers Only)

When Collidable is enabled, the marker participates in collision detection with other collidable markers in the scene. This means it can physically block or interact with other 3D objects.

This option is only available on 3D marker types on VR/3D or AR slides.

Key points:

Info

For a collision to be detected between two markers, both markers must have the Collidable option enabled. If only one marker is collidable, they will pass through each other.

Options and Behavior Triggers

Several marker options directly relate to specific behavior triggers. The following table shows how options enable or interact with triggers:

Option Related Trigger Relationship
Hidden show, hide, toggle_visibility Hidden markers are common targets for Show/Hide actions from other markers
Disabled All triggers Disabling a marker suppresses all of its own triggers
Grabbable grab The Grab trigger only fires on markers with Grabbable enabled
Collidable collide The Collide trigger only fires when two collidable markers touch
Gravity (none directly) Gravity causes movement that can result in collisions, indirectly triggering Collide
Track (none directly) Tracking changes position behavior but does not add or remove triggers

Common Patterns

Here are some frequently used combinations of options and behaviors:

Step-by-Step Reveal

  1. Create several text or image markers and enable Hidden on each
  2. Create a “Next” button marker with Track enabled so it stays visible
  3. Add a Click behavior on the button with a Show action targeting the first hidden marker
  4. Chain additional Click behaviors to reveal markers in sequence

Interactive 3D Object

  1. Create a 3D Object marker and enable Grabbable and Collidable
  2. Create a target zone (3D Shape marker) with Collidable enabled
  3. Add a Collide behavior on the target zone with a Show action to display a success message

Persistent Navigation

  1. Create a shape or icon marker for your navigation button
  2. Enable Track so it follows the user’s view
  3. Add a Click behavior with a Go to Next Slide action

Tip

You can combine multiple options on a single marker. For example, a 3D object can be Grabbable, Collidable, and have Gravity all at the same time for a fully physics-enabled interactive object.